DARK
10The Wicked Avatar
Archetype:
Wicked God
ATK:
-1
DEF:
-1
View:
11900
This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").
The Wicked Avatar — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 52 · Deck: 52 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Floodgate/Control
Why it scores here
The Wicked Avatar converts its one real asset, a post-Normal-Summon lock on Spell and Trap activations for two turns, into a large body whose ATK tracks the strongest face-up monster. Its high-cost summon (tributing 3 monsters) and lack of searchers, recursion or card advantage keep the score in the low 50s. Its 365-deck presence and Wicked God inclusion mainly confirm that it is consistently played, not that it is intrinsically stronger; the ATK/DEF formula earned no points on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | The card is only summonable by tributing 3 monsters and has no searcher in the evidence, though it is run in 365 decks (observed, with no as_starter/as_searched data). |
| Combo & Conversion | 45 | Combo evidence is absent, so conversion rests on the text: once summoned it becomes a large body and locks Spell/Trap activations (inferred). |
| Resource Economy | 25 | Three tributes cost board presence with no recursion, refuel or card advantage in the text (verified). |
| Effect & Interaction | 70 | The two-turn Spell/Trap activation lock is a strong, hard-to-play-around restriction once the card is out (verified text, inferred impact). |
| Material Utility | 35 | No material-provider or Level-fit role is described in the text, and it is a Level 10 body only (inferred). |
| Resilience & Flexibility | 40 | The lock lasts only two turns and the body is exposed to monster removal and to being tributed for the summon itself (inferred). |
| Deck-Building Efficiency | 55 | Typically 1 copy (avg 1.26) with no garnet or lock on the rest of the deck, but the 3-tribute requirement makes it clunky to run (observed usage plus verified text). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Floodgate/Control. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: Self-locking summon restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two-turn Spell/Trap activation lock once Normal Summoned
- Large body whose ATK/DEF tracks the highest face-up monster
- Consistently played in Wicked God and across many archetypes
Weaknesses
- Requires tributing 3 monsters, so it is hard to put on board
- No searcher, recursion or card advantage in the evidence
- Lock lasts only two turns and the body can be removed
Counters / choke points
- Monster removal on the body after it is summoned
- Opponent's Spell/Trap lock expires after two turns, so timing matters
Best use
Boss/End-board with Spell/Trap lock. Decks: Wicked God. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Summon only by tributing 3 monsters; Opponent cannot activate Spell/Trap for 2 turns after Normal Summon; ATK/DEF = highest face-up monster ATK + 100; Appears in 365 recent decks at avg 1.26 copies
- Observed: Wicked God inclusion 100% in usage statistics, typical 1 copy; Top partners include Lightning Storm and The Wicked Dreadroot
- Inferred: Two-turn S/T lock is the main interaction value; Tribute requirement is the main accessibility cost
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)






